Education About Asia: Online Archives

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Teaching Resources Essay

Graphic Novels about Japanese Imperialism in East Asia: Shigeru Mizuki’s Showa (vols. 1-4) and Keum Suk Gendry-Kim’s Grass

Shigeru Mizuki’s sweeping manga history and personal memoir of the reign of the Shōwa Emperor (1926–1989) could be a valuable addition to high school and college classroom discussions of Japanese imperialism before and during the Pacific War, and of the country’s turbulent postwar economic and cultural transformation.

EAA Interview

An EAA Interview with the 2022 Franklin R. Buchanan Prizewinners: Anne Prescott, Yurika Kurakata, and John Frank for Walking the Tokaido: A Multi-Disciplinary Experience in History and Culture

This is our twenty-sixth consecutive interview with the winners of the Franklin R. Buchanan Prize, awarded annually to recognize an outstanding pedagogical, instructional, or curriculum publication on Asia designed for K–12 and college undergraduate instructors and students. This year’s winners are Anne Prescott, Yurika Kurakata, John Frank, and Arlene Kowal for Walking the Tōkaidō: A Multi-Disciplinary Experience in History and Culture (https://tinyurl.com/y3cc5nr3).

Resources

Walking the Tokaido Road with my Students

In the summer of 2021 I was lucky enough to join a unique professional development opportunity through Five College Center for East Asia Studies. The opportunity was to virtually walk the Tōkaidō Road of pre-modern Japan, while also reading, researching, watching videos, and discussing with other participants along the way at several “stops” that the center had created.

Teaching Resources Essay

Teaching Japanese Popular Culture Online

I started teaching Japanese popular culture in the 1990s when there was an increased interest in Japan due to the country’s economic expansion in the US and the world. I taught it in person first and then shifted to online, using different textbooks, other learning materials and activities. In the essay that follows, I focus on the online format and explain what I teach and how I do it in detail to help others develop their courses. The same format can be used to teach the popular cultures of ...

Teaching Resources Essay

Teaching How Do You Live? in Middle School Classrooms

In 1937, Genzaburō Yoshino wrote a charming coming of age story in his young adult novel How Do You Live? The reader learns much about life in Tokyo and its neighborhoods in pre-World War II Japan. However, it is so much more than a simple tale of a teenage boy, his friends, and their adventures; this work encompasses science, philosophy, history, geography, physics, economics, and more. It is a moving, engrossing narrative that is at times deceptively straightforward but also complicated and ...

Book Review Essay, Resources

The Osamu Tezuka Story: A Life in Manga and Anime

By Toshio Ban and Tezuka Productions Translated by Frederik L. Schodt Berkeley, California: Stone Bridge Press, 2016 928 pages, ISBN: 978-1611720259, paperback Reviewed by William Tsutsui Tezuka Osamu is hardly a household name in the United States, even in the fan communities that so eagerly consume the products of the Japanese pop culture industry that Tezuka was instrumental in building after World War II. In Japan, however, Tezuka is revered as a “god of manga,” a pi...

Feature Article

Oh Brave New World That Has Such Lessons In It: Using the Series Ghost in the Shell: Stand Alone Complex as a Critical Text

The 2002 and 2004 anime series Ghost in the Shell: Stand Alone Complex portrays a world where the vast majority of human beings have been transformed into things more like machines.1 Yet perhaps the most remarkable thing about this brave new world is how much it seems like our own. Although their bodies are enhanced and their brains networked, they still engage in human activities. They still read newspapers, books, and magazines, even though the written word has largely been replaced by digital...

Crafting Stars: South Korean E-sports and the Emergence of a Digital Gaming Culture

For nearly two decades now, South Korea has been at the forefront of a global sports culture that is rapidly growing in popularity. But unlike other sports, athletes don’t physically overpower or outlast one another. Rather, they engage their opponents through strategic thinking and the expert manipulation of a mouse and keyboard in contests mediated by digital game environments. Known as “e-sports”—an abbreviation of “electronic sports”—these competitions attract crowds of enthusi...

Feature Article

Sports and Indian Culture in Popular Film

India is more likely to be associated with Bollywood film culture than sports. So what does the largest film industry in the world, in terms of output, tell us about sports? And what is the place of sports in the national culture? Of the six films selected here (available through online retail stores such as Amazon) to answer these questions, two deal with cricket, two are biopics about Olympian athletes in track and field and boxing, and the other two deal with hockey and soccer. Half these fil...

Film Review Essay, Resources

The Films of Hayao Miyazaki: Shinto, Nature, and the Environment

The films of Hayao Miyazaki are some of the most popular in Japan and the rest of the world. Perhaps his most famous work, Spirited Away, is the highest-grossing domestic film in Japanese history. 1 It also won the Academy Award for Best Animated Feature in 2003. Over the past two decades, the Walt Disney Company has reissued English-language versions of Miyazaki’s films with the voice talents of such famous actors as Patrick Stewart, Claire Danes, and Billy Bob Thornton. Often, these films ca...

Resources, Teaching Resources Essay

My Favorite Asia-Related Digital Media: Japanese and Korean Pop Music

While watching Japanese anime and playing video games, I fell in love with Asian media, especially its music. Genres like Japanese Rock (JRock), Visual Kei, Korean Pop (KPop), and Korean Hip-hop (KHip-hop) became the major focus of my personal playlist. After discovering these styles of music, I became fond of two particular companies: Pony Canyon Studios in Japan and YG Entertainment in South Korea. These two important Asian media companies have been dishing out quality entertainment and music ...

Resources, Teaching Resources Essay

My Favorite Asia-Related Digital Media: Korean and Japanese Films

“I believe . . . When you are not with me there are no stars in the sky. I believe . . . The way back to you will feel a little far. . . . I’ll be waiting. I do it for you.” These words, translated from the theme song “I Believe” from the Korean film My Sassy Girl, echo the sentiments of the film. I have enjoyed this lovely song many times since I took an East Asian studies course from Indiana University. I often use the Korean video My Sassy Girl and the Japanese video Ping Pong in my...

Columns, Film Review

The Roots of Japanese Anime Until the End of WWII

DIRECTED BY: MITSUYO SEO, KENZŌ MASAOKA, NOBURŌ ŌFUJI, YASUJI MURATA, YOSHITARO KATAOKA ZAKKA FILMS DVD, 92 MINUTES, 2008 Reviewed by Paul Dunscomb The DVD Roots of Japanese Anime brings together eight early examples of Japanese animation from the 1930s to 1942. Four of the short films, The Village Festival, Song of Spring, The Monkey Masamune, and Chameko’s Day date from 1930–31; three others, Chinkorobei and the Treasure Box, Danemon Ban—The Monster E...

Resources, Web Gleanings

Web Gleanings: Teaching about Asia through Youth Culture

JAPAN Anime The Ghibli Studio and Hayo Miyazaki rank foremost in Japanese anime. The following sites contain interviews, movie clips, and discussions about Ghibli and Miyazaki: Title: Ghibli—The Miyazaki Temple URL: http://www.youtube.com/watch?v=ZoXRf0h-3Lo A review in six parts, most of them around eight to nine minutes long. This link is to the first section with links to the others on the sidebar. Title: The Birth of Studio Ghibli URL: http://www.youtube.com/watch?v=Ds3adcHVxn...

Essay, Resources

Analyzing the Appeal of Manga: Teaching Information Literacy Skills through Japanese Popular Culture

Manga’s rapid rise in popularity around the world in the twenty-first century is an example of the diffusion of information and culture across borders in today’s “global information society.” Manga (Japanese comics) are appealing and accessible to high school and college students who sometimes pursue an avid interest and go on to become independent learners in the world of Japanese popular culture. With thousands of manga volumes published in English translation over the past decade, lib...

Film Review Essay, Resources

On Another Playground: Japanese Popular Culture in America

However we cast it, there has been an Eastern awakening among Westerners in recent years. Whether manga, Ichiro, or an inhalation of spider rolls has prompted this stirring, it is clear that Kanji-tattooed folks sporting Kanji-drawn T-shirts often ponder Asia. So if I were to seek classroom material that I could use in order to slake this thirst, I might tend toward topics discussed in this new DVD, where anthropologists present case studies on Hello Kitty, sushi, and baseball. These three may s...

Feature Article

Nerd Nation Otaku and Youth Subcultures in Contemporary Japan

A wide variety of youth subcultures have appeared in Japan since World War II, many of them shocking polite sensibilities and subverting mainstream society with behaviors considered hedonistic, self-centered, and deviant. Among the subcultures that attract the most attention, both among the public and in academic circles, is the otaku, the notoriously obsessive fans of manga, anime, video games, and other forms of Japanese popular culture. Generally styled as “nerds” or “geeks,” otaku ar...

Feature Article

Catfish, Super Frog, and the End of the World: Earthquakes (and Natural Disasters) in the Japanese Cultural Imagination

One of the earliest written records of Japan, the Nihon shoki or Chronicles of Japan, includes a poem about an earthquake written during the reign of Emperor Buretsu (about 500 CE). The poem is not particularly memorable, but this early reference to earthquakes through a creative medium is the beginning of a long history of disasters represented within the cultural imagination. To take a more recent example, the eighties era sci-fi anime series Bubblegum Crisis is set in a post-apocalyptic lands...

Columns, Resources

Paranoia Agent: The Anime Series by Satoshi Kon

JAPAN’S LOST DECADE, ABOUT 1992 TO 2003, encompassed the systemic economic, political, and social crisis left by the collapse of the bubble economy. During that time Japan seemed to lose direction, and the Japanese, afflicted by youth violence, alienation, and the aftereffects of a spending spree that brought ruinous debt and spiritual emptiness, were left to wonder what their hard work since the end of World War Two had accomplished. Anyone who wants to understand the existential angst that g...

Columns, Resources

Teaching Modern Japanese History with Animation: Satoshi Kon’s Millenium Actress

In this essay, I will give suggestions on how anime can be used profitably in the classroom, with specific reference to Satoshi Kon’s Millennium Actress (Sennen joyū, 2001). This animated feature, which distinguished itself by sharing the Grand Prize at the 5th Japan Media Arts Festival held by Japan’s Agency of Cultural Affairs, is so replete with cultural and historical references that it lends itself well to any discussion of modern Japanese culture and history.